Patchnote-English-1.2.0.11
Welcome!
Its been about a year since my first post here! And yeah its been a really long while!
I took a long time to realise how i could take the feedback you guys gave me and process, so i could make the game better
Recently the ideas just grew on me!
Thanks for all the people on the other post for their feedback
Including 1st post and 2nd Post
u/Angelsergiuboy
u/Wravburn
u/TwoGhoulsOneDuck
u/lordrio
u/RoukiN7
u/Dependent-Desk1959
u/Yerghaiz_Verot
u/BurnerManReturns
u/fegelein_is_best
u/BluePowderJinx
Thank you all of you guys, for your comments in my last 2 posts! It gave me a direction on where to start!
/ /
Not only that, ive been checking r/incremental_games posts, like 'what do you like in incremental games' , 'what do you NOT like in incremental games', as well as general feedback, games ideas and actually feedback on other games too, to see what i could improve in general, but being mindful that different people like different things, but still it also gave me a direction
So here we are, what's new in Astra Constellatio - RPG Simulator:
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[Minor Fixes]
-Better and cleaner UI
-Cleaner Code
-Fixed some issues with saving
-Fixed issues with offline progress
- Rebalanced Exchanges
20K Crunchies for 1000 AP -> 20K Crunchies for 10 AP
[Regular Additions]
-Auto-clicker upgrade added
-Now you can scroll through monsters faster
-New cards to collect
-Faster Progression and polished advencement
-Rebalanced Timed Missions
-Better prestige progression
-Added 1 cutscene with CG Scene
-Every new mechanic has a cutscene
-Added the option to put the game in full screen mode, despite being borderless by default
[Core Additions]
-Rogue-like mini-game added
-98 new monsters
-Game now saves automatically if closed
-66 Achievements to complete, which, every one boosts your prestige forever
-Entropy:
After you are a bit more through the game you can manually make the game easier or more difficult. But the more you change, the less control you have about it
-Headpats
Once you unlock this feature, you gain 1 headpat possibility each 5 minutes (offline time counts, so if ya go to sleep you'll have plenty the next day). You can headpat any of the 5 goddesses, to raise their affection level.Doing so will grant bonuses that help ya progress faster in the game, and make your life easier overall
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[Older Features x 1.2.0.3]
- Ascencion and Prestige mechanics
- 331 Collectible cards
- Bullet Hell stage
- Auto-save and save system
- 15 Cutscenes, some with CG Scenes
- Dialogs
- Buyable upgrades
- An arena with over 234 monsters to battle,each monster drops an item
- Option to gamble for stats or other effects
- Can trade your money for stats, or ascencion points for money and other
- Simple Text Tutorial
- Quest system
- Timed quests that makes you idle to progress
- 3 Mazes to complete
- Original soundtrack made with public domain samples
- Soundboard
- Offline progress
- Roguelike Mini-game
- 9 Difficulties, you can customize and challenge yourself
[Things to be Aware of]
-Despite being an incremental game, with offline progress, the game is meant to be played activaly, or at least having the game open
-There is a bit of suggestive imagery, but you can remove it in the options
-I plan on keeping updating as months pass, but idk when will i stop
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[When will i release it to steam? And keeping the game "Name your price"]
As i said in my previous posts, i am a software engineer student and i dont plan on getting a full time job, until im graduated. Im graduating next year and Once i find a job, and actually get a credit card so i can use paypall, i do plan on releasing the game on Steam. Steam requires you to pay $20 bucks to put your game in their plataform and it cant be steam wallet money.
Q:"Is the game gonna be paid then?"
A: Actually no. I do plan on making the game 2$ at most on steam, but my plan is that it'll always be avaliable on itch.io for "name your own price", meaning you could either download for free or donate some cash. I mean, i do want to recieve money for my game, its what i want to make for a living. But it'd be unfair to all of you to just lock it behind a paywall at some point. Ive grew with developers like the developer of Heartbound saying things like "Piracy is a economic problem" and Ive come to admire devs who understand that some people cant really afford a game, and actually as the kid who struggled to pay for games, i totally understand that sometimes, even as an adult, you dont have the money.And thats the kind of Dev i want to become. So yeah. Despite that when this game releases on steam, the steam version will be paid, you will always be able to download it on itch.io for free and there will be no difference from one another. Still i still feel like there's a lot of stuff to implement <3
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[Future Plans]
-Hobbying is already starting to be worked on!
Its idea is basic Skills like Melvor Idle, Idle Skilling and etc, but youll actually play minigames actively to get resources faster and improve how fast you get them by idling offline or not
-Life Sim
My current plan for this is making a quick choose your own adventure type of thing, where you need to manage resources like Hunger, Boredom and etc, and you go on a funny absurd adventure, based on games i used to download on gamejolt and play as a kid
-Commerce
-Hobbying gonna include adquiring new items, and being able to craft some too! In commerce youre going to be able to sell or buy items
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Please!!!! Leave feedback!!!!
I wish only to improve, and recieving feedback wheter its constructive critiscism or not, is what motivates me pulling all nighter to keep developing these game and ive been hyperfocusing on making this for the past month or two. It just makes my day!
I was going to post this a little later on development, but id really like to know what are the community thoughts on the current pacing, and about my monetization plan.
Id love to hear from the community!
Files
Get Astra Constellatio: RPG Simulator
Astra Constellatio: RPG Simulator
An idle game, which you play actively!!! Enjoy!
Status | In development |
Author | Chromashmellow Celestial |
Genre | Role Playing, Adventure |
Tags | 2D, Bullet Hell, Fantasy, Female Protagonist, GameMaker, Idle, Incremental, LGBT |
Languages | English, Portuguese (Brazil) |
More posts
- Bug Fixes and more94 days ago
- Bug Fixes94 days ago
- Patchnote-Portugues-1.2.0.1194 days ago
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